Witch Malady's dialog is long and dull. Items can only be purchased one by one, and can only be cooked one by one. Cooking one item means going through 5 or 6 dialog boxes Maplestory 2 Mesos (and choosing an alternative in each, which means you can't even spam the NPC Chat crucial). And you need to cook up a dozen intermediate items until you're able to make a solitary Stew, which is pretty much the only among Malady's concoctions that's still helpful.
The process is long and it is painful and it provides an edge to people who are willing to break the rules and macro the process in their keyboards or controllers.
I believe that collecting the essential materials is already tedious enough, therefore the crafting process can be streamlined without making the entire event a "freebie."
The easiest fix is to add a "how many would you like to buy/make?" Question to Malady's dialog before she takes your items and provides you your benefit and exp. She will need to check that you have enough materials, and that you have sufficient space in your stock for the rewards, before she performs the trade.
The cooler fix would be to change Malady to use the crafting system, very similar to Beefy's Kitchen. Give her a Sack (store NPC for buying things with Dark Tokens) and also a Cauldron (crafting NPC for cooking things based on her recipes), and the built-in operation of these types of NPCs will take care of the amount issue. Buy MS2 Mesos The only tricky bit is that a few of her items can be crafted two distinct manners. I am not sure whether the crafting system can manage two recipes that yield the exact same item. Also, using this system will not offer exp (but may provide Diligence exp).
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Maplestory Witch Malady Event
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